ArM:Arm Skills

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General Skills are skills that are available in ALL settings.

General Skills
Name Type Description Specializations
Art Knowledge The skill of creating art, be it painting, drawing or sculpting. Note that a skilled artist can add a bit of nice extra looks to most thing they create. Draw, Paint, Sculpt, Filming, Photo, Digital Media
Athletics Movement Lets the character move safely, securely and with grace. Dodging, jumping, landing gracefully and running all fall under this skill. Parkour, Jump, Run, Dodge
Atunement Supernatural Lets a force user atune to a being, a state or a situation. Giving bonuses / specialization. Anger (Free Spec for Sith), Calm, Persons, Races, Places, Species
Awareness General Awareness is a measure of how much of what goes around them a character notices. Lies, Smell, Keen Eyes, Deduction, Ambush
Business Knowledge How to trade and find good goods to make a proper profit. How to minimize costs and maximize income. Stock, Goods, Specific Wares, Illegal.
Climb Movement Climbing is normally used with either Dexterity, Strength or Stamina. Sheer Surface, Trees, Skyskrapers, Indoors.
Combat Experience Combat A measure of how hardened to combat the character is. It is possessed by veterans and others unlucky enough to have seen a lot of violence. Desert, Tundra, Taiga, Swamp, Steppe, Savannah, Mountains
Dance Social Knowing how to dance is a good social skill in the higher echelons of a society, and certainly a good skill for anyone wishing to curry favor with the opposite gender. Classical, Breakdance, Various regional dances
Drive Movement Covers 2d movement in a vehicle. Car, Bike, MC, Cart, Chariot, Tank
Electronic Warfare Combat The art of using electronic countermeassures and to make sure not to have your vehicle noticed by scanners. Stealth, Confuse, Point-defences, Countermissiles, Shields.
Enchanting Music Advantage The musicians skill is the kind that influences people greatly, even in magical ways. Lovesongs, Obedience, Inspiration
Engineering Knowledge The crafting of items, it is generally a good idea to note from WHICH era your knowledge comes. Caveman engineering won't do much good on a spaceship no matter how crude it is or how good the caveman. Era, Mechanics, Electronics, Repair, Design, Architecture
Etiquette Social How to behave in a manner that behooves your station. Be it as a servant, a noble, member of a gang or a military unit. Gang, Military, Noblesse
Gamble Social Chess, Boardgames, Dice and Poker. It is all your forte. Chess, Games of Chance, Cheating, Cards
Handle animal (also Animal Handling) Knowledge You know how to handle animals, what they need and how to care for them. Sheep, Horses, Dogs
Humaniora Knowledge Knowledges of culture, history etc that doesn't fall under Science. Literature, Geography, Geology etc
Law Knowledge Knowledge of the Law and how to apply it. Divorce-law, Criminal Law, Wartime Law.
Melee Combat The art of fighting with a close combat weapon, be it a sword, stunstick, club or lightsaber. Defence, Attack, Counter, Weapon-type.
Music Social One of humanity's oldest skills. Sing, Intruments, Composing, Directing, Mixing
Navigation Knowledge Navigation lets you plot a course between two points on land or sea. Land, Sea, Speed, Safety, Hidden Hazards
Pilot Movement Covers 3d movement Snubfighter, Airplanes, Helicopters
Politics Knowledge The skill of knowing and dechiphering who roots for who. Also how to swing public opinion of other politicians. Smear Campaign, Change, Liberal, Anarchy
Primitive Surgery Knowledge The basic art of setting bones and closing bleeding wounds. Amputation, Sewing, Stabwounds
Ranged Weapons Combat Throwing or shooting... it all comes down to this skill. Archery, Handgun, Riffles, Energy Weapons.
Research Knowledge How to seek through a mass of information and gain useful knowledge. In modern age or higher tech you gain 1/3 of your computer skill as a bonus. Computer-Search, Library, Trivia
Ride Physical How to ride an animal in peace and wartime Horses, Speed, Xenomorphs, Elk
Science Knowledge A catch all skill for general education Geology, Chemistry, Physics, Blinding, Biotech, Cybernetics
Scribe Communication The knowledge of how to wield the written word. Your handwriting is beautified by it as is your turn of phrase. Speed, Copying, Beauty, Clarity
Self Control Etc Normally used with Willpower to control your own instincts, overcome fear and insanity. Insanity, Fear, Instincts, Pain
Slight of hands Abilities Slight of hand and picking pockets Pick pockets, Hidden weapons, Drop Poison, Plant evidence
Speech Social Rhetoric in all it's lovely forms. Bluff, Charm, Diplomacy, Convince, Con, Fast-talk
Stealth Movement Moving quietly, hiding or camouflaging yourself. Rural, Urban, Move Silently
Surgery Knowledge The art of closing wounds and repairing internal injuries. Amputation, Sewing, Stabwounds
Survival Knowledge Knowing your enviroment and how to overcome it's challenges. Arid, Cold, Acidic, Swamp, Wasteland, Radioactive, Low atmosphere
Swim Movement Swim replaces Athletics when under water. Speed, Dive, Scuba, Butterfly, Crawl, Endurance
Tactics Combat Tactics adds to your combat skills. Both sides roll for tactics, 1/3 of the difference gets added to either attack or defence or any combination there-off. Defence, Attack, Type of Weapon
Writing Knowledge The art of expressing one self in the written word. Poetry, Journalism, Prose, Epic tales, Dry, Educational Texts.

Modern Skills are skills that are available in Modern settings only.

Modern Skills
Name Type Description Specializations
Astrogation Knowledge Astrogation lets you plot a 3d course between star-systems. Area, Speed, Safety
Bureaucracy Knowledge The less than fun skill of filling in forms properly to get what you should have in the first place. Also the art of creating a functional bureaucracy. Requisiton, Explanation, Logistics, Law.
Drive Movement Covers 2d movement in a vehicle. Car, Bike, MC, Cart, Chariot, Tank
Gunnery Combat This is the skill of using shipboard cannons or mounted guns. Useful for both Jeeps with m60's and X-wings with blaster cannons. Direct Fire, Mortar, Weapontype, Speedy targets etc.
Heavy Weapons Combat For the heavies, things like the M60, the flamethrower, Panzerfaust and other similar HEAVY weapons. Attack, Defence, Weak Spots, Coverage
Humaniora Knowledge Knowledges of culture, history etc that doesn't fall under Science. Literature, Geography, Geology etc
Law Knowledge Knowledge of the Law and how to apply it. Divorce-law, Criminal Law, Wartime Law.
Medicine Knowledge The art of stitches and medicine to heal wounds and prevent infection. Available from modern age and up. Set bones, Stitches, Medicine, First Aid
Pilot Movement Covers 3d movement Snubfighter, Airplanes, Helicopters
Programing Knowledge Lets you create programs for different tasks, reprogram the ignition of a modern car or modify the behaviour of an item with a CPU like a droid or self-monitored system of some kind. Droids, GUI, CLI, C++ etc
Ride Physical How to ride an animal in peace and wartime Horses, Speed, Xenomorphs, Elk
Sensors General Sensors/Sensor operation lets you use the sensors in a craft or vehicle to find out about your surroundings. Be it a sonar or a radar or a bio-scanner. Extreme Range, Biologicals, Energy traces, Anti-Stealth
Technology Knowledge Knowing how to handle the increasingly advanced technology around us. Computers, Information Highway, Security, Weapons
Write Communication The knowledge of how to wield the written word. Your handwriting is beautified by it as is your turn of phrase. Note that this skill replaces the previous eras "Scribe" skill. Speed, Copying, Beauty, Clarity
Writing Knowledge The art of expressing one self in the written word. Poetry, Journalism, Prose, Epic tales, Dry, Educational Texts.

Sci-Fi Skills are skills that are available in Sci-Fi settings only.

Sci-Fi Skills
Name Type Description Specializations
Astrogation Knowledge Astrogation lets you plot a 3d course between star-systems. Area, Speed, Safety
Atunement Supernatural Lets a force user atune to a being, a state or a situation. Giving bonuses / specialization. Anger (Free Spec for Sith), Calm, Persons, Races, Places, Species
Bureaucracy Knowledge The less than fun skill of filling in forms properly to get what you should have in the first place. Also the art of creating a functional bureaucracy. Requisiton, Explanation, Logistics, Law.
Drive Movement Covers 2d movement in a vehicle. Car, Bike, MC, Cart, Chariot, Tank
Electronic Warfare Combat The art of using electronic countermeassures and to make sure not to have your vehicle noticed by scanners. Stealth, Confuse, Point-defences, Countermissiles, Shields.
Gunnery Combat This is the skill of using shipboard cannons or mounted guns. Useful for both Jeeps with m60's and X-wings with blaster cannons. Direct Fire, Mortar, Weapontype, Speedy targets etc.
Heavy Weapons Combat For the heavies, things like the M60, the flamethrower, Panzerfaust and other similar HEAVY weapons. Attack, Defence, Weak Spots, Coverage
Medicine Knowledge The art of stitches and medicine to heal wounds and prevent infection. Available from modern age and up. Set bones, Stitches, Medicine, First Aid
Pilot Movement Covers 3d movement Snubfighter, Airplanes, Helicopters
Programing Knowledge Lets you create programs for different tasks, reprogram the ignition of a modern car or modify the behaviour of an item with a CPU like a droid or self-monitored system of some kind. Droids, GUI, CLI, C++ etc
Sensors General Sensors/Sensor operation lets you use the sensors in a craft or vehicle to find out about your surroundings. Be it a sonar or a radar or a bio-scanner. Extreme Range, Biologicals, Energy traces, Anti-Stealth
Technology Knowledge Knowing how to handle the increasingly advanced technology around us. Computers, Information Highway, Security, Weapons
Write Communication The knowledge of how to wield the written word. Your handwriting is beautified by it as is your turn of phrase. Note that this skill replaces the previous eras "Scribe" skill. Speed, Copying, Beauty, Clarity
Zero-G Movement Maneuver in Zero-G. Replaces Athletics in Zero-G Position, Maneuver, Speed

Fantasy Skills are skills that are available in fantasy settings only.

Fantasy Skills
Name Type Description Specializations
Drive Movement Covers 2d movement in a vehicle. Car, Bike, MC, Cart, Chariot, Tank
Herb Lore Knowledge The lore of herbs and poultices. Poisons, healing herbs, ointments
Primitive Surgery Knowledge The basic art of setting bones and closing bleeding wounds. Amputation, Sewing, Stabwounds
Scribe Communication The knowledge of how to wield the written word. Your handwriting is beautified by it as is your turn of phrase. Speed, Copying, Beauty, Clarity
Slight of hands Abilities Slight of hand and picking pockets Pick pockets, Hidden weapons, Drop Poison, Plant evidence
Surgery Knowledge The art of closing wounds and repairing internal injuries. Amputation, Sewing, Stabwounds


General Skills are skills that are available in ALL settings.

All Skills
Name Type Description Specializations
Art Knowledge The skill of creating art, be it painting, drawing or sculpting. Note that a skilled artist can add a bit of nice extra looks to most thing they create. Draw, Paint, Sculpt, Filming, Photo, Digital Media
Astrogation Knowledge Astrogation lets you plot a 3d course between star-systems. Area, Speed, Safety
Athletics Movement Lets the character move safely, securely and with grace. Dodging, jumping, landing gracefully and running all fall under this skill. Parkour, Jump, Run, Dodge
Atunement Supernatural Lets a force user atune to a being, a state or a situation. Giving bonuses / specialization. Anger (Free Spec for Sith), Calm, Persons, Races, Places, Species
Awareness General Awareness is a measure of how much of what goes around them a character notices. Lies, Smell, Keen Eyes, Deduction, Ambush
Bureaucracy Knowledge The less than fun skill of filling in forms properly to get what you should have in the first place. Also the art of creating a functional bureaucracy. Requisiton, Explanation, Logistics, Law.
Business Knowledge How to trade and find good goods to make a proper profit. How to minimize costs and maximize income. Stock, Goods, Specific Wares, Illegal.
Climb Movement Climbing is normally used with either Dexterity, Strength or Stamina. Sheer Surface, Trees, Skyskrapers, Indoors.
Combat Experience Combat A measure of how hardened to combat the character is. It is possessed by veterans and others unlucky enough to have seen a lot of violence. Desert, Tundra, Taiga, Swamp, Steppe, Savannah, Mountains
Dance Social Knowing how to dance is a good social skill in the higher echelons of a society, and certainly a good skill for anyone wishing to curry favor with the opposite gender. Classical, Breakdance, Various regional dances
Drive Movement Covers 2d movement in a vehicle. Car, Bike, MC, Cart, Chariot, Tank
Electronic Warfare Combat The art of using electronic countermeassures and to make sure not to have your vehicle noticed by scanners. Stealth, Confuse, Point-defences, Countermissiles, Shields.
Enchanting Music Advantage The musicians skill is the kind that influences people greatly, even in magical ways. Lovesongs, Obedience, Inspiration
Engineering Knowledge The crafting of items, it is generally a good idea to note from WHICH era your knowledge comes. Caveman engineering won't do much good on a spaceship no matter how crude it is or how good the caveman. Era, Mechanics, Electronics, Repair, Design, Architecture
Etiquette Social How to behave in a manner that behooves your station. Be it as a servant, a noble, member of a gang or a military unit. Gang, Military, Noblesse
Gamble Social Chess, Boardgames, Dice and Poker. It is all your forte. Chess, Games of Chance, Cheating, Cards
Gunnery Combat This is the skill of using shipboard cannons or mounted guns. Useful for both Jeeps with m60's and X-wings with blaster cannons. Direct Fire, Mortar, Weapontype, Speedy targets etc.
Handle animal (also Animal Handling) Knowledge You know how to handle animals, what they need and how to care for them. Sheep, Horses, Dogs
Heavy Weapons Combat For the heavies, things like the M60, the flamethrower, Panzerfaust and other similar HEAVY weapons. Attack, Defence, Weak Spots, Coverage
Herb Lore Knowledge The lore of herbs and poultices. Poisons, healing herbs, ointments
Humaniora Knowledge Knowledges of culture, history etc that doesn't fall under Science. Literature, Geography, Geology etc
Law Knowledge Knowledge of the Law and how to apply it. Divorce-law, Criminal Law, Wartime Law.
Medicine Knowledge The art of stitches and medicine to heal wounds and prevent infection. Available from modern age and up. Set bones, Stitches, Medicine, First Aid
Melee Combat The art of fighting with a close combat weapon, be it a sword, stunstick, club or lightsaber. Defence, Attack, Counter, Weapon-type.
Music Social One of humanity's oldest skills. Sing, Intruments, Composing, Directing, Mixing
Navigation Knowledge Navigation lets you plot a course between two points on land or sea. Land, Sea, Speed, Safety, Hidden Hazards
Pilot Movement Covers 3d movement Snubfighter, Airplanes, Helicopters
Politics Knowledge The skill of knowing and dechiphering who roots for who. Also how to swing public opinion of other politicians. Smear Campaign, Change, Liberal, Anarchy
Primitive Surgery Knowledge The basic art of setting bones and closing bleeding wounds. Amputation, Sewing, Stabwounds
Programing Knowledge Lets you create programs for different tasks, reprogram the ignition of a modern car or modify the behaviour of an item with a CPU like a droid or self-monitored system of some kind. Droids, GUI, CLI, C++ etc
Ranged Weapons Combat Throwing or shooting... it all comes down to this skill. Archery, Handgun, Riffles, Energy Weapons.
Research Knowledge How to seek through a mass of information and gain useful knowledge. In modern age or higher tech you gain 1/3 of your computer skill as a bonus. Computer-Search, Library, Trivia
Ride Physical How to ride an animal in peace and wartime Horses, Speed, Xenomorphs, Elk
Science Knowledge A catch all skill for general education Geology, Chemistry, Physics, Blinding, Biotech, Cybernetics
Scribe Communication The knowledge of how to wield the written word. Your handwriting is beautified by it as is your turn of phrase. Speed, Copying, Beauty, Clarity
Self Control Etc Normally used with Willpower to control your own instincts, overcome fear and insanity. Insanity, Fear, Instincts, Pain
Sensors General Sensors/Sensor operation lets you use the sensors in a craft or vehicle to find out about your surroundings. Be it a sonar or a radar or a bio-scanner. Extreme Range, Biologicals, Energy traces, Anti-Stealth
Slight of hands Abilities Slight of hand and picking pockets Pick pockets, Hidden weapons, Drop Poison, Plant evidence
Speech Social Rhetoric in all it's lovely forms. Bluff, Charm, Diplomacy, Convince, Con, Fast-talk
Stealth Movement Moving quietly, hiding or camouflaging yourself. Rural, Urban, Move Silently
Surgery Knowledge The art of closing wounds and repairing internal injuries. Amputation, Sewing, Stabwounds
Survival Knowledge Knowing your enviroment and how to overcome it's challenges. Arid, Cold, Acidic, Swamp, Wasteland, Radioactive, Low atmosphere
Swim Movement Swim replaces Athletics when under water. Speed, Dive, Scuba, Butterfly, Crawl, Endurance
Tactics Combat Tactics adds to your combat skills. Both sides roll for tactics, 1/3 of the difference gets added to either attack or defence or any combination there-off. Defence, Attack, Type of Weapon
Technology Knowledge Knowing how to handle the increasingly advanced technology around us. Computers, Information Highway, Security, Weapons
Write Communication The knowledge of how to wield the written word. Your handwriting is beautified by it as is your turn of phrase. Note that this skill replaces the previous eras "Scribe" skill. Speed, Copying, Beauty, Clarity
Writing Knowledge The art of expressing one self in the written word. Poetry, Journalism, Prose, Epic tales, Dry, Educational Texts.
Zero-G Movement Maneuver in Zero-G. Replaces Athletics in Zero-G Position, Maneuver, Speed